Obviously, it takes some practice to get familiar with it enough so you can try and predict where the ball will land. If it lands in water or down a bottomless pit, he’ll stay put and you’ll have to try again, but the lost ball counts towards your score. If it lands somewhere in-bounds, your character will fly or walk over to it and get ready for the next hit. When you’re satisfied with the arc, just release your finger to hit the ball. An arrow lets you know how strong your hit will be and in what direction. You press and hold anywhere on the screen and then pull back in the opposite direction you want the ball to go. Let’s talk about the gameplay, since this is a game after all. There are even some not-so-subtle signs and graffiti that mock some notable figures, as you may have already guessed from the name Tesla City. The game lets you pan the camera around while you’re playing, mostly to plan out your shots, but I highly recommend doing so just to take in all the details of this world abandoned by humanity. There’s a hazy static over everything, encapsulating that post-apocalyptic feeling. It captures desolate landscapes and remnants of past civilization with subtle beauty. It’s clean and simple, but also incredibly lush and detailed. Without it, I’m sure I would have ignored it completely. The artwork is another standout aspect of the game. It’s so good, in fact, that I’m considering buying the soundtrack on iTunes so I can listen to it when I’m not playing and focus on the words. There’s a full cast of characters of different nationalities and accents, so you really get the sense that you’re listening to a real radio station with live callers. There are stories from people that shine a light on our own faults as a society, but everything is done so well and so tastefully that it feels authentic and never forced. The game on its own is well worth playing, but its this soundtrack that, for me, places it in the must-have column. You also get glimpses into life on Mars through the radio announcements and product advertisements. While there, he listens to Radio Nostalgia from Mars, which features about an hour’s worth of original songs and stories from people reminiscing about life on Earth. You play as a Mars mission pilot who doesn’t fit in with the rest of Martian society, so he takes one last trip to Earth to play golf. Sometimes, Mars citizens take trips to Earth and play golf among its ruins. It takes place in the future, after all the ultra rich folks moved to Tesla City on Mars (yes, there’s satire and social commentary here), leaving everyone else to just die off. I knew from the moment I saw Golf Club: Wasteland‘s disclaimer and its “stick a golf club up your ass” that it would be a memorable game.
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