![]() Once you’ve recruited an army of at least 5000, you can head into the Dragon’s lair. You can also Brawl with another player, in which you both roll off your dice (the defender gets fewer dice), and the winner gets to steal soldiers from the other player.īut as I said, you win by killing the Dragon, not by having the most soldiers. (Incidentally, rolling the Dragon along with a Farkle lets you ignore that Farkle and keep rolling, so… tradeoffs!) ![]() The Event Die adds the possibility of doubling your score, gaining new magic items, or bring the dragon in to eat all of the soldiers you recruited from a single roll of the dice. The cards add a variety of abilities, such as stealing or recruiting extra soldiers, manipulating the dice, or cancelling Farkles. Finally, there’s a special Event Die which you roll with your normal dice. More magic items can be gained throughout the game. If you kill the Dragon, you win, even if you lose 4990 soldiers in the process.Ī number of tweaks to the system add flavor and a sense of adventure into the mix each player has a Companion which grants a permanent ability, and a Magic Item which also grants a power, but it’s one-time-use. Soldiers are expendable you need 5000 of them to head into the Dragon’s lair, but the only thing that matters is whether or not you kill the dragon. In fact, you’re not accruing points, you’re recruiting soldiers. In Dragon Farkle, the points don’t matter. That’s basic Farkle, but this is Dragon Farkle. However, if you manage to score all 6 dice in one turn you can keep rolling, saving your score but adding all 6 dice back into the pool. If you keep rolling and fail score any more points (that’s a Farkle!), you lose everything you’ve accrued that turn. Then you have to decide if you want to keep rolling with the remaining dice, or save the points you have. You can set aside multiple sets – for example, a triple 4 plus a 1. ![]() Rolling triples nets you a bit more, Quadruplets even better, followed by a set of three pairs, a set of 6, with the straight – 1, 2, 3, 4, 5, 6 – netting you the most.Įach time you roll, you have to set aside at least one set of scoring dice. You can always rely in a single 1 or 5 for a small amount of points. ![]() You roll six dice, and different combinations of numbers can score you different masses of points. Circle around, my friends, for a legendary tale of a legendary dragon…įarkle uses standard 6-sided dice with pips. You roll a handful of dice, set aside some that give you points, and then decide either to push your luck and roll again (knowing you might fail and lose everything you’ve accrued), or play it safe and lock in your score (all the while knowing you could have scored a LOT more if you just kept rolling). You may be familiar with this sort of dice game, and the structure here doesn’t stray too far from the norm. The question is, then: were they right? Does Dragon Farkle take the game to the next level? How it Plays It’s a fairly popular mass-market dice game in the vein of such classics as Martian Dice and Zombie Dice, made more appealing to the masses by featuring normal dice, no theme, and a silly title.Īpparently someone looked at Farkle and said, “You know what? I like Farkle, but I feel it’s missing something important. ![]()
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